FIRE
4Node Raizeol
Archetype:
Raizeol
ATK:
1400
DEF:
1600
View:
1423
If you have an Xyz Monster on your field or in your GY, you can Special Summon this card (from your hand). If you do, you cannot Special Summon from the Extra Deck for the rest of this turn, except Rank 4 Xyz Monsters. You can only Special Summon "Node Raizeol" once per turn this way. You can send 1 card from your hand or field to the GY, then target 1 "Raizeol" monster in your GY, except "Node Raizeol"; Special Summon it in Defense Position, but negate its effects. You can only use this effect of "Node Raizeol" once per turn.
Node Raizeol — Power Evaluation
Final Score: 53 ± 8 · Confidence: Medium
- Intrinsic: 51 · Deck: 54 · Meta: provisional
- Primary role: Extender · Secondary: Starter / Combo enabler, Material body
Why it scores here
Node Raizeol is a hand-summoned Level 4 body gated by an Xyz monster on field or in the GY, and its second effect trades one card from hand or field for a non-Node Raizeol from the GY in Defense Position, with its effects negated. That is a real but modest conversion: it adds one body and nets roughly even on resources, with no recorded combo boards to show more. Its 365-of-365 deck inclusion and 1.35 average copies confirm the card is reliably run in this sample, but that frequency is not used to raise the score (guardrail 3), and the 1400 ATK earns nothing.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 62 | The Xyz-monster condition and two once-per-turn limits make it conditional rather than always live, but it is in 365 of 365 sampled decks (verified deck stat; combo starter count unavailable, so inferred). Tier: observed. |
| Combo & Conversion | 45 | The second effect converts a Raizeol body in the GY into a board body, but no recorded combo boards exist to show how far that goes (inferred from card text; combos_evidence has 0 appearances). Tier: inferred. |
| Resource Economy | 50 | Sending one card from hand or field to the GY to revive a Raizeol body is roughly card-neutral, with no searches or draws in the text (verified from card text). Tier: verified. |
| Effect & Interaction | 10 | The only negation is self-applied to the revived Raizeol monster, so it provides no opponent interaction (verified from card text). Tier: verified. |
| Material Utility | 55 | A Level 4 FIRE Thunder body keeps its level and attribute when its effects are negated, so it still works as material (inferred from card text). Tier: inferred. |
| Resilience & Flexibility | 45 | Two separate effects in hand and GY give some redundancy, but each is once per turn and can be stopped by one interruption (inferred from card text). Tier: inferred. |
| Deck-Building Efficiency | 65 | Average 1.35 copies with a 3-copy maximum in the sample suggests a clean slot, though the Xyz-gated summon adds a restriction (observed from deck stats, plus card text). Tier: observed. |
Calculation
Weight profile: 0.7 Extender + 0.3 Starter/Combo enabler. Intrinsic ≈ 51, Deck ≈ 54, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Live in 365 of 365 sampled decks, so the card is reliably accessible in this format sample
- Revives a Raizeol body from the GY and negates it, adding a board body for one card cost
- Clean deck slot at about 1.35 copies on average
- Level 4 body keeps its material value even when its effects are negated
Weaknesses
- Summon requires an Xyz monster on field or in the GY, which makes the opening hand conditional
- The revive effect only targets Raizeol monsters, which limits it outside the Raizeol ecosystem
- Negation applies only to its own revived monster, so it offers no interaction against the opponent
- No recorded combo boards, so the conversion value is inferred from text rather than observed
Counters / choke points
- Hand-trap or negation responses to the summon in hand
- Interruptions that stop the once-per-turn GY revive effect
- Opponent removal or interaction that targets the Raizeol monsters in the GY
Best use
Extender: hand-summoned body that revives a Raizeol monster from the GY. Decks: Raizeol deck lists (Ex Raizeol, Thode Raizeol, Raizeol Deadnader, Ice Raizeol, Raizeol Duodrive). Suggested copies: 1.
Evidence & gaps
- Verified: Card text: hand Special Summon requires an Xyz monster on field or in GY; once-per-turn limits on both effects; Card text: second effect costs one card from hand or field and targets a non-Node Raizeol monster in the GY; Card text: revived monster has its effects negated; Deck stats: 365 decks, 99.7% main deck, avg 1.35 copies, max 3
- Observed: In 365 of 365 sampled decks, with 100% co-occurrence with Ex Raizeol; Top partners co-occur at 84 to 100% of decks, which reflects the Raizeol-centred sample
- Inferred: Accessibility is moderate because the Xyz condition is not guaranteed in the opener; Combo conversion is text-only because no combo boards are recorded; Material value holds when effects are negated (Level 4, FIRE, Thunder); Generic utility is capped because the revive target is Raizeol-locked despite 47 distinct deck archetypes
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only deck sample is heavily Raizeol-centred (Ex Raizeol at 100% co-occurrence), which limits how far deck frequency can show general power






